﻿using System;
using Microsoft.Xna.Framework;
namespace ElementumForever.Interfaces
{
   public interface ISceneProperty:IEntityProperty
    {
        Vector2 Center { get; set; }
        float CenterX { get; set; }
        float CenterY { get; set; }
        float GravityX { get; set; }
        float GravityY { get; set; }
        bool HasPhysics { get; set; }
        float Zoom { get; set; }
    }
}
